Drawing Pretty Girls Day 43

Posted by Sam Kressin in Drawing Pretty Girls

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These are the same three poses I drew several days ago out of the Famous Artist Cartoon Course Lesson 7 Drawing Pretty Girls but now with clothing on the figures. The same principals of the shift in weight affecting the angle of the shoulders and hips still applies.
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Drawing Pretty Girls Day 35

Posted by Sam Kressin in Drawing Pretty Girls

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In this drawing Study I have moved onto the next section out of Lesson 7 of the Famous Artist Cartoon Course Drawing Pretty Girls. We are now looking at the “Pretty Girl in Action” This set of illustration in particular is designed to use the hands to make your drawings more expressive.
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Drawing Pretty Girls Day 33

Posted by Sam Kressin in Drawing Pretty Girls, Uncategorized

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An additional foot study I did out of the Famous Artist Cartoon Course Lesson 7 Drawing Pretty Girls. This study is one I have committed to memory as it’s very important to know the Out Side Ankle is lower than the inside and how to draw different types of foot wear.
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Drawing Pretty Girls Day 30

Posted by Sam Kressin in Drawing Pretty Girls

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Today marks day 30 of doing daily studies of pretty girl drawings. This is a leg study from the Famous Artist Cartoon Course Lesson 7 “Drawing Pretty Girls” The idea behind this study is the draw the legs straight and then with the weight shifted to one leg for “greater interest.”
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Drawing Pretty Girls Day 29

Posted by Sam Kressin in Drawing Pretty Girls

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This study from the Famous Artist Cartoon Course Lesson 7 Drawing Pretty Girls is of the legs. Specifically the lesson instructs a method to find the width of the ankles on a pretty girl drawing by drawing intersecting lines beginning on the outside of the thighs and crossing near the bottom of the legs.
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Drawing Pretty Girls Day 27

Posted by Sam Kressin in Drawing Pretty Girls

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“The man on the street will never know how much lies behind your simple girls drawing.” This is a drawing Study I did from the Famous Artist Cartoon Course Lesson 7 “Drawing Pretty Girls.” The purpose of this study is to pose the figure with the correct tilt of the shoulder and hips. If the right shoulder is down the right hip will be up as long as the figure’s weight is center on the right foot.
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Drawing Pretty Girls Day 20

Posted by Sam Kressin in Drawing Pretty Girls

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Today is the day everyone has been waiting for drawing the Breasts.  I am working through the Famous Artist Cartoon Course lesson 7 “Drawing Pretty Girls.” In this study we establish on the average woman the nipple line of the breast falls just below two head lengths from the top of the figure. The course recommends moving the nipple line up to exactly two head lengths in order to “idealize” the figure. The nipple line falling  just below two head lengths from the top of the figure does seem to be an accurate measurement on most people I’ve drawn from life and has been a useful measurement to memorize.

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The Pro Wrestling Comic Book Association

Posted by Sam Kressin in Strength Monsters

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The Pro Wrestling Comic Book Association Stickers I promised to all of my Kickstarter Backers who have pledge $3 or more are now in stock! The stickers are die-cut and came out really nice.

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When all the rewards ship I will be dropping several stickers into everyones package! In the meantime here is a goofy video I made to introduce these Kickstarter funded stickers to the world!

Drawing Pretty Girls Day 16

Posted by Sam Kressin in Drawing and Illustration, Drawing Pretty Girls, Pencil Drawings, Sketch Book

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These drawing studies I did from the Famous Artist Cartoon Course are various types of girls with the Round Head Shape. The labels “Bird Brain,” “Gold Digger,” and “Dowager” were actually written in under the illustrations the original lesson. Keep in mind this is a drawing course from the 1940s and is not politically correct.

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Drawing Pretty Girls Day 11

Posted by Sam Kressin in Drawing and Illustration, Drawing Pretty Girls, Pencil Drawings, Sketch Book

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Read  Day 1 HereDay 2 HereDay 3 HereDay 4 HereDay 5 HereDay 6 HereDay 7 Here.

I did three more head studies of what is suppose to be the “average girl.” The Famous Artist Cartoon Course does not really give any specific description or explanation of what constitutes an average girl other than to keep your lines “angular and crisp.” I may redraw this set tomorrow as I’m not particularly happy with how they turned out.
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Drawing Pretty Girls Day 7

Posted by Sam Kressin in Drawing and Illustration, Drawing Pretty Girls, Pencil Drawings

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Read  Day 1 Here, Day 2 Here, Day 3 Here, Day 4 Here

According to the Famous Artist Cartoon Course Lesson 7 “The most successful method for drawing appealing babes is to pencil in the compete figure in the desired pose before attempting to clothe it. Clothes won’t hide a poor drawing of the figure underneath them.”

Todays drawing is a free hand recreation of Joe King’s illustration of a girl in a bikini signaling the reader or student to turn to the next page.

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Drawing Pretty Girls Day 5

Posted by Sam Kressin in Drawing and Illustration, Drawing Pretty Girls, Pencil Drawings, Uncategorized

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Read  Day 1 Here, Day 2 Here, Day 3 Here, Day 4 Here

Today we learn about the “Four essential parts to a sexy girl” according to the Famous Artist Cartoon Course Lesson 7. Below is the drawing I did from this lesson. It is a free hand recreation of the illustration by Joe King. Each one the four circles in the drawing are suppose to be one of the “four essential parts.” They are listed in the course as 1. The Face 2. The Breasts 3. The Hips and 4. The Legs.

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Ready Player One: Book Review

Posted by Sam Kressin in Book Reviews, Opinion

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I just finished reading (listening to) Ready Player One: A Novel This was an interesting book.

Here’s the basic premise of the book. The story takes place in the future and it’s pretty dismal. A guy named Halliday created a virtual world that sounds like something similar to “2nd Life” called the Oasis. This virtual world works by putting on a pair of special classes that project the images directly onto your retina and this world is suppose to be so amazing the real world looks like a fog compared to it.  Everyone on planet Earth is addicted to this thing. After Halliday (the creator of the Oasis) died he left a message to the world about a final easter egg he has hidden inside this virtual world. Whoever discovers this egg is the heir to Halliday’s entire estate. Halliday, a scholar of 1980s pop culture, has left several clues leading to the final easter egg all these clues pertain to Video Games, RPGS, Comic Books, Television Shows and Movies from the 1980s.  

The book shines in it’s meticulously researched references to so many obscure facets of 1980s culture. The book even mentions the RPG Game Champion’s, The made for T.V. Special Ewoks and The Battle For Endor, D&D’s creators Gygax & Arneson, Atari’s Joust and a large amount of late 1970s and 1980s trivia I never even knew about. As far as the story goes the book starts out really slow and it was a struggle to get through the first quarter of it after that the story takes off and I couldn’t put it down till I got to the end of it.

Now here’s some of the stuff in the book I didn’t like or I felt just didn’t make much sense.

  1. Everything in this virtual world costs money. You can’t even go to another planet without paying a teleportation fee. If that’s the case why would it be so awesome?
  1. The book claims the entire virtual world is free and open source. If that’s the case anyone would be able to build their own version of the game independently of the original. In fact it would make more sense for the IOI the evil corporation competing to find Halliday’s easter egg. To pool all their money into building their own version of the Oasis since it’s all open source then marketing more effectively that the original.
  1. The Hero of the story Wade is broke in real life and he’s broke in the Oasis he can’t go any place cool inside the game. Yet he still spends all his time playing it. Then when Wade needs money to accomplish the rest of his objectives in the game the book conveniently hands him all the money he needs.
  1. If this virtual world is so amazing why are so many of the characters going inside it just to watch old 80s films such as War Games? Why would anyone bother looking at stuff like that rather than the beauty of this virtual world. In other words the characters in the story are leaving the real world to go inside this virtual world only to ignore the virtual world and view things from the real world.
  1. The audiobook version is read by Wil Wheaton of Star Trek fame. In his reading of the book Wheaton successfully makes the main character Wade sound like the most pretentious douchebag of all time.

Overall it was a good book and while I couldn’t put it down I will admit by the end I was ready for it to be over. I had heard more obscure 1980s trivia than I ever wanted to know.